

So, the crew would need to gain an additional 7 experience to go from level 6 to level 7. In order to level up, you need experience equal to the level. Now that we know how we can gain experience, it’s time to put it together. The crew gains only 1 experience point every time you jump to a new sector, but what’s important is that you can jump easily, cheaply, and quickly.

This method will be how we gain the majority of the experience needed. The Science Officer (or anyone who has the talent to allow them to operate the scanning dish) can fire probes into these anomalies in order to gain experience or research materials, although we’ll go over later why this won’t be useful for us. Some sectors will have landmarks or anomalies on the asteroids in the sector. This opens a unique challenge in which the crew has to somehow gain enough experience to reach level 10 without doing a lot of the normal actions in the game. When first hunting this achievement I foolishly believed that on-foot damage did not count, and I was quickly proven wrong (oops). This includes both damages dealt in ship-to-ship combat and damage dealt by personal firearms to on-foot enemies. Pacifist is an achievement that requires the crew to reach level 10 without dealing any damage.
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If you’re just interested in how to get Pacifist and aren’t too interested in the specific planning, skip to the section titled “The Plan” for the overall process on how to do so. Pacifist is an interesting challenge for players, and hopefully, I can make it possible for anybody given enough time. Over the course of this guide, we will go over what counts as damage, how we can get to level 10, and then make a final plan for how to complete this achievement. If you’re here, you’re likely trying to get the Pacifist achievement but don’t have a solid idea of exactly how to go about doing so.
